Tagged: games.

skyrocketman:

Google have done it again. While I was working on a game on top of a mapping service myself they were just quicker - again. I assume we will see a lot of gamification aproaches for digital services in 2012. Especially for those where the usual dwell time is limited until you have got what you where looking for. Imagine for example Groupon or Amazon would reward you for looking through all their offers. Or iTunes would reward you in a non-monetary currency for trying out new artist. Foursquare gives you badges for check-in so ask yourself which things would you like to score while using a service. 

(Source: Mashable)

08:10 pm, reblogged  by s1m0neresources 7

fauxchart:

“Into The Minds of Women Who Game Online” #infographic http://bit.ly/rss805

  01:40 pm, reblogged  by s1m0neresources 1

from the nice presentation by Dave Gray: http://vimeo.com/15015432

  03:30 pm, by s1m0neresources 8

 

THE ELEMENTS OF PLAYER EXPERIENCE

04:58 pm, by s1m0neresources 6

Daily Game on London transport

It connects communities of people who cross paths and routes on a regular basis, and encourages people to make new journeys and use public transport in a different way by exploring new areas and potentially using different modes of public transport.

More info: http://www.chromaroma.com/  or the blog:http://blog.chromaroma.com/

10:30 am, by s1m0neresources 2

Nice game in HTML5: http://sketch-out.appspot.com/

  11:36 am, by s1m0neresources

Each kid can make their own game

04:46 pm, by s1m0neresources

cocotazo:

Chamo via

  02:49 pm, reblogged  by s1m0neresources 7

roomthily:

Shadow Cities - a location-based MMORPG iPhone game

…players can participate in two different teams, the ‘Architects’ or the ‘Animators’, to conquer their city, neighborhood by neighborhood and hunt ‘Spirits’ for experience. Players are able to level up throughout the game and choose what kind of mage they want to be. They have to decide to either help others in their tasks or concentrate on battling with their enemies. Each week teams battle for global supremacy in weekly campaigns. The team with the most energy wins the week, and every player receives the week’s campaign medal. The team that wins most of the 52 campaign weeks running throughout the year will dominate the cities of the world.

via The Pop-Up City

12:04 pm, reblogged  by s1m0neresources 11
  03:32 pm, by s1m0neresources
01:35 pm, by s1m0neresources
01:45 pm, by s1m0neresources